Some are mine end to end or shipped out of my groups, a few got built and sold, one got stolen, one I bought, one I invested in, and the rest had me somewhere between dev, partner, live ops, and numbers person - the chips say which. The big seven are below; the other fifteen are behind the button.
CONTRIBUTED TO..
The joy of … players,
and … individual play sessions.
LIVE · ACROSS ALL 22 GAMES · PLAYERS = ONLINE RIGHT NOW
Mine & Clean 🧽
The new obsession. Mine ores, spray the junk clean, and find out what you actually dug up.
CURRENT PROJECT
VISITS9.2K+RATING75%YEAR2026
Launched August 2026 and still getting updates. Dig for buried treasure, wash off the dirt, hunt the rarest finds, and show them off in your own museum. The spray bottle is load-bearing.
Mine, end to end. You get a plot, you build an obby out of squishy things, and the squishy things print money.
SOLO
VISITS26K+RATING68%YEAR2026
Live since July 2026 - it even has its own telemetry pipeline so I can see exactly where new players give up. Peak so far: 56 people squishing at once. The obsession crown has since passed to Mine & Clean.
I used to run live ops here. 30 million visits, and the RNG gods never once answered my calls.
LIVE OPS
VISITS30.5MRATING67%YEAR2025
Events, updates, and the numbers, for a while. The original ended at 30.5 million visits and then the group got locked, which deletes the game and takes the save data with it - nothing anyone could do. It has been rebuilt and relaunched since, and the link here points at the new one.
Built it solo, ran two ad campaigns, watched it flop, sold it. THEN it blew up. I think about this a lot.
SOLOSOLD
VISITS8.8MRATING98%YEAR2025
Solo project start to finish. I paid for two ad campaigns, it went nowhere, so I sold the whole thing - at which point it immediately did 8.8 million visits at 98%. Genuinely happy for the new owners. Genuinely.